Experiments with type. More
We like oil as much as we like fucking. More
Designs from 2000-present, made for stuff & things.... More
Party invitations, 2000-present. More
Snarky blog documenting the clever (and not so clever) gems found in the hiring manager's arsenal: cover letters, résumés and interviews. More
The standard for secure decentralized single sign-on on the web. More
Bespoke coffee, house-made sweets and savories in the East Village from San Francisco expats Jamie McCormick, Mario Hernandez and Elizabeth Quijada. More
Blog design for Proctor & Gamble. More
The first RPG set in the Star Wars universe, BioWare used textures from Shaderlab to prototype the initial builds. More
Award-winning, strategic first person shooter in the Wolfenstein universe. More
Print and web design for weekly San Francisco club happy hour "Whiteout." More
Double Aught’s second game, a sci-fi first person shooter set on a bleak planet. Unreleased. More
Third game in the Marathon trilogy, a sci-fi first person shooter for the Macintosh. More
The spiritual precursor to Bungie’s Halo, Marathon is a trilogy of sci-fi first person shooters, a Macintosh foil to Id Software’s Doom. More
Award-winning puzzle game for the Macintosh. Released in September 1994, it was my first title sold in stores. More
Released in 1992, s’ydnar squares was my first game. The gameplay was similar to Columns or Tetris, where the player attempted to construct squares of a single color. More